原文链接THE FUTURE OF LIBGDX ON IOS
翻译原文链接:http://www.maiyang.me/posts/2013/09/11/the-future-of-libgdx-on-ios
简单翻译一下,如果有任何错误或不对的地方,请指正。
The latest Xamarin update, which brought us Mono 3.0, breaks our libgdx iOS backend. More precisely, it breaks the IVKM Monotouch port by Michael Bayne, on which we rely to run our JVM bytecode on iOS. Michaels already working fixed up most things, but there are still some bumps on the way to a fully working version, which requires the assistance of Xamarin.
最新版的Xamarin带来了Mono 3.0,破坏了我们的libgdx的iOS后台,更确切的说,它打破了Michael Bayne的IVKM Monotouch的端口。 我们依靠在iOS上运行的JVM字节码。Michael已经修复很多事情,但仍然有一个完整的工作版本需要Xamarin去协助,在过程中有些颠簸。
Seeing how every update of Xamarin breaks our iOS backend, i can no longer promote this solution with good conscience. My skills and time budget are insufficient to support Michael, and not being able to fix things myself makes me really uncomfortable. The code i contributed to IKVM Monotouch was trivial compared to what Michael pulled off.
看到Xamarin每次更新如何打破我们的iOS后台,我再也不能具有良好的良知来推动这个解决方案了。我的技能和时间预算不足于支持Michael,不能够自己解决的事情,我真的很不舒服。相较于Michael的努力,我对IKVM Monotouch编程的付出简直是不值一提。
For this reason i’m announcing the deprecation of the Xamarin based iOS backend. Here’s how that will go down: We’ll push out the 0.9.9 release in the coming weeks, containing the stable IKVM monotouch port that is compatible with the previous release of Xamarin iOS (6.2.7.1). We’ll tag the release as always, the remove any signs of the Xamarin backend from the repository as well as our build system. This will simplify our build considerably We’ll create a replacement for the setup-ui, which is long overdue, and update the documentation were necessary. If you are currently working on a game, you should avoid updating to the latest Xamarin iOS version. Stick to libgdx 0.9.8, or the upcoming 0.9.9, or any nightly release in between those two versions.. If you already updated Xamarin iOS, you can downgrade to a working version (6.2.7.1 pkg) as discussed in this issue. We will start packaging the RoboVM backend starting with 0.9.9, which should now have feature parity with the Xamarin backend, thanks to a metric ton of hard work by Niklas Therning, creator of RoboVM. You should be able to “port” your game to that backend without huge problems (ymmv).
出于这个原因,我宣布弃用Xamarin基于iOS的后台。 这里,将如何往下走:
在未来几周内,我们将推出0.9.9版本,含有稳定的IKVM MonoTouch的端口,兼容以前的版本(6.2.7.1)Xamarin的iOS。 我们会标记release,一如既往地删除任何迹象Xamarin后端的储存库,以及构建系统。这将相当简化我们的构建。 我们将为setup-ui创建一个更换,这是期待已久的更换和更新的文件是必要的。 如果您目前正工作在一个游戏上,你应该避免更新Xamarin到最新的iOS版本。坚持libgdx0.9.8或0.9.9的到来,或任何在这两个版本之间的nightly release..如果您已经更新Xamarin的iOS,你可以降级到一个工作版本(6.2.7.1 PKG)在这个问题上讨论。 我们将从0.9.9开始包装RoboVM后端,现在应该有奇偶校验功能与Xamarin后端,谢谢由RoboVM的创作者Niklas Therning付出的巨大努力。你应该没有很大的问题就能够“移植”你的游戏(因人而异)。
